Lighting and Grading In Unreal Engine
Updated: Jul 5, 2019
Using a pre-made scene in Unreal Engine I've attempted to create varying looks with the color grading tools and a simple lighting setup. This is my most recent work in applying what I've learned as a colorist in the film and commercial world. Color grading all done in a post processing volume with no LUT being used. Looking forward to digging more into making sure my lighting set ups are efficient and setting me up for success when I jump into the post process volume. Please comment any criticisms or tips!
Assets from the Unreal Engine marketplace and created by Dekogon Studios.